Path of Exile: The Fall of Oriath expansion add six acts along

  • Ten minutes into Path of Exile and I'm throwing ice magic for a god. He seems unimpressed, tossing back orbs and bolts of crackling energy which could kill me in a or two hits. Then he brings towering statues to life and they also lumber after me, swinging giant swords that I dodge in a very half panic.

    Luckily I have an ace inside hole: a totem I can place that aggros the boss with the exceptional mobs, giving me a couple of seconds to look at my health, pop some healing and mana flasks, and lay around the damage. Ice flies from my POE Currency hands as quickly as I can clickclickclickclick. When the boss switches into full-on bullet hell mode, I can hide behind one of several immobilized statues for just a couple key seconds of safety. I finally land the killing blow… to his first form. Avarius becomes Innocence, and my hands start sweating.

    This would have been a hell of your introduction to Path of Exile, but as outlined by lead programmer Jonathan Rogers, Avarius is something such as fifth or sixth most impressive and elaborate boss of The Fall of Oriath, Path of Exile's new expansion. There are 24 new boss battles, and the majority of them are gods, which ties in the expansion's biggest gameplay addition, the Pantheon system. Put simply, since you slay your way over the gods and demigods of Path of Exile, you'll earn a fresh buff from each that is usually equipped within the new Pantheon menu. It's essentially a mural of all the so-called gods you've murdered in The Fall of Oriath.

    If you're into fantasy game lore, I can't think of any better management of gods than the usual painting that reminds you of the deicide each and every time you equip a fresh power. If you want to Buy POE Currency, please continue to keep an eye on MMOAH.