Thus, this brand new Kamas Dofus Retro Suffering system permits Sacriers who put themselves in harm's way to become rewarded, along with also a Sacrier in death's door will be too big of a hazard, impossible for its enemies to dismiss. Because of this, Sacriers will have more tools to control their Vitality, while with spells or spells, which will allow them to handle their Suffering.
I was hoping for sacs to have their wellness pool back because of this change. I was not a lover of the anguish system and it was extremely brain dead and it had been extremely clunky from ranking to damaging when shifting back. However, this concept sounds promising on having a very high sustainability and moving back a class about taking damage but in return they become stronger. This will encourage me to start playing again.
I really don't think that it's actually meant to make sense as is usual using paradoxes or temporal anomalies. If you believe this is bad try getting behind Oropo and the entire Eliotrope time paradox where they can't do anything which may change history that would eliminate them out of existence but in the same time it appears made to cheap Dofus Kamas be that Oropo is your one supporting the events which finally lead to the creation of the Eliotropes(and other things such as Nox) since they had been sent back to the start of time but they could not have existed without even Yugo utilizing the Eliatrope Dofus.