And please get rid of% HP harm. About% HP damage system... that needs a rework. We must make defense, precision and avoidability more usefull. I know there's a system similar for hard magnus. I notice by financing my Hero further and the Maplestory M Mesos number of times I try him, I recognize that the%HP damage he copes on me with rush or spin seems LOWER!! Probably because we've got an extremely high total principal stat or maybe defense.
We ought to utilize a system which will work for all sorts of % HP harm except the 1hit KO and meteors of bosses. Percent HP damage that ought to get lower by getting a lot of defense stat. While%chance miss to percent HP damage on other classes should be halved and for particular classes, cap can be between thief and other classes generally, those that have particular avoidability abilities.
And lastly, I presumed accuracy should provide us a chance of coping on 1 point of harm on monsters with counter tops weapon atk and cancel magic attack. With cap accuracy there should have a 10 percent chance to deal damage, then for archers it ought to be a bit higher because they have a lot of accuracy.
Ok now I am done with my ideas about this present cap harm system and problems it can bring. Also done to suggest some stuffs to balance courses and also to bring RPG facet. I also want adequate skills from possible system being deleted!! Because it really doesnt help. We have classes with these fans x.x
Don't forget guys, this really is a MMORPG!!!! Which buy Maple M Mesos contains RPG And play with this game for pleasure please by appreciating all contents the game offers.Your thought regarding the present cap damage men? And about course rebalance? Any suggestions to correct those problems? Should Nexon be more stricted with individuals who break ToS? What do you think about stats generally, such as all harm system?