And lastly, I presumed accuracy should give us a prospect of dealing on 1 point of damage on monsters with cancel weapon atk and cancel magic attack. With cap accuracy there should have a 10 percent chance to deal damage, then for archers Maple M Mesos ought to be a bit higher since they have a lot of precision.
Ok now I am done with my thoughts concerning this current cap damage system and problems it can bring. Also done to suggest some stuffs to balance classes and to bring RPG facet. I also want adequate skills from potential system being deleted!! Since it actually doesnt help. We've got courses with these fans x.x.
But naturally I'm thinking there ought to have a cap of chance to miss, so we won't make thieves too OP. While%chance overlook to percent HP harm on other courses should be halved and for certain classes, cap may be between thief and other classes generally, those that have particular avoidability skills.
Don't forget guys, this really is a MMORPG!!!! Which contains RPG And play this game for fun please by enjoying all contents the match offers.Your thought about the present cap damage men? And about class rebalance? Any suggestions to correct these problems? Should Nexon be stricted with individuals who split ToS? What do you think about stats generally, such as all harm system?
You're welcome to leave favorable remarks here. If you don't agree with my principal article or alternative player opinions, please do not attack them buy MaplestoryM Mesos and be more constructive. Particular classes have way too many traces, especially Wild Hunter with 3 traces of Hurricane, so we might consider of lowering number of lines to make it even more fair.Final EDIT: If we can reduce pay2win aspect and promoting RPG aspect even more, we could significantly decrease the quantity of prohibited transactions.