Final Fantasy XIV's early game makes me the sense that a worthl



  • The means of starting a brand new MMORPG is relatively identical for the last decade or possibly even longer. The first time you boot the overall game up, you're shown fundamentals and some unique mechanics of whichever title you're playing by way of a series of relatively boring or FF14 Gil grindy starting quests. Go kill a zombie on this village, deliver a weapon to the blacksmith, or slay a mob of rabid animals over here. Pretty standard stuff. Whether it's World of Warcraft, Elder Scrolls Online, or perhaps some random Chinese mobile MMO, it's a similar process just about every single time.

    And as there is Final Fantasy XIV, that can take that practice to an extreme I couldn't know I needed to have. It realizes the trope that many MMOs choose instead, openly admits to doing a similar thing, and says, "Hey, I'll can you one better." It suggests to your character pretty explicitly that you will be doing random odd jobs for a time to "prove yourself." Then, it shows Final Fantasy 14 Gil you just how worthless you happen to be by showing you repeatedly that you don't even merit going to kill that random zombie, or maybe that mob of rabid animals. Instead, you may go deliver someone's groceries, remind a guard their shift is virtually up, or, for anyone lucky, you can go fight a squirrel. Perhaps you'll have even the honor of dropping over tools a nearby carpenter that is left behind at his last gig. We're talking top-grade stuff.

    When you commence your journey in Final Fantasy XIV, your character sets to become an adventurer. But on this horrible, twisted dark mirror of reality, every adventurer starts precisely the same way: As Eorzea's intern.