carrying Street Fighter action fifa 16 comfort trade figures


  • YOSHINORI ONO IS the flamboyant, effusive producer of Capcom’s wildly successful Street Fighter series. Most game producers appear at a fan expo like last week’s PlayStation Experience wearing a pressed suit and a just-the-facts demeanor. Not Ono. He bounds in wearing Street Fighter costumes, carrying Street Fighter action fifa 16 comfort trade figures, and generally behaving like the world’s biggest fan of the long-running fighting game series.

    Street Fighter remains one of the most enduring franchises in gaming. Since its launch in 1987, the game’s proven formula of over-the-top, supernaturally infused martial arts action has navigated changing tastes and platforms to remain one of the most popular games going. Capcom has sold some 500,000 cabinet versions of the game and more than 35 million PC and console versions over the years.

    Ono didn’t invent the franchise, but he’s largely responsible for its brilliant resurrection in 2008 with Street Fighter IV, bringing the series into the 3-D era while respecting its 2-D roots. With Street Fighter V coming to PlayStation 4 and PC in February, WIRED chatted with Ono about his lifelong love affair with the franchise, which started when he played Street Fighter in Japanese arcades almost 30 years ago.

    “When I first played Street Fighter one, we didn’t even have information coming out in magazines,” Ono says. Besides the standard array of martial-arts punches and kicks, Street Fighter‘s playable protagonists could perform fireballs www.utfifa.co and spectacular flying uppercuts, but the inputs for these were secret and non-intuitive. Figuring out the game’s hidden special moves was a matter of observation, trial, error, and lots of 100-yen coins.