FIFA 18 Coins to the generation of humanoid characters, is to allow morph based variation and to allow the blend-space of the morph shapes.Makehuman exampleYou can have a look at this approach on the MakeHuman website, although this is not the only tool using this approach. Both FaceGen and Evolver also take this approach. It is a powerful technique because, again, the core of the content is based on artist created input meshes (in the form of morph targets). So, the quality of the result is based at http://www.fifaah.co/
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