The levelling experience

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  • I have experience wanting to persuade a multitude of friends and family to get involved with WoW, so I know lots of the common complaints. Sadly, Blizzard hasn't done much to improve the experience for newcomers, although everything is getting better.

    World of Warcraft is undoubtedly an old game, plus the bulk of Blizzard's resources go towards monetizing and incentivizing its veteran playerbase, towards the top of the level cap. For new players, World of Warcraft is a little of a mess, with outdated content intersecting and overlapping with new content, as well as a leveling system tuned to speed you afterwards game, as an alternative to fun.

    Indeed, most significant complaints I've gotten attempting to get younger siblings or older peers into WoW is always that it's just too damn simple for newcomers. Most monsters (mobs) might be killed in one or two hits, making low level play an overall total snoozefest. At the very least, you'd wish to get the opportunity to work with some of your other abilities, if for pointless other than to find out them, but sadly this is not the case.

    Blizzard is recently introduced a whole new level scaling patch, that will ensure that enemies will almost always be on an equal footing to you level-wise. In testing, I find that you're going to still kill monsters too easily, with little danger involved. It makes general low-level gameplay incredibly dull and disengaging. Thankfully, dungeons at the moment are somewhat challenging, requiring a point of co-ordination and class knowledge, though the rewards have got a hit, in both terms of EXP and gear, since gear now scales too. Blizzard could do more to create WoW's levelling experience more engaging overall, however, these recent improvements certainly are a step in the https://www.mmoah.com/warmane.
  • 5/18/18 at 1:00 AM -
    10/31/19 at 1:00 AM
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