The issue with New Horizons lies in its own HEAVY realiance on intrinsic motivation whereas older names also gave you a lot of shit to Animal Crossing Bells perform outside of"be creative and create your island quite". Every AC game prior had more and more stuff to do and work towards as well as expertise, so there wasn't any reason not to expect the same standard determined by the previous games. I think that it's kinda clear that people that arrived from New Leaf anticipated that as a sort of baseline in terms of content. When they then realized that you are able to construct 3 buildings and upgrade one of them once vs. a whole shopping place with 12 stores and the shop having multiple useful upgrades. I believe, again, it is understandable to be disappointed even when having played 50 hours. If Nintendo had communicated that the match would dramatically lack content that even the gamecube AC had I do not think the"backlash" would have been as large as it is.
What backlash? I honestly can not understand one if word of mouth maintain making this match selling weeks after it released.
Would not something like this create the contrary, with all the game slowing down a lot instead?
In New Leaf I had to save up money by grinding for bells to get a fountain, which is the sole works job I can have at a time. In NH to get myself a fountain that I got the stuff and created it in 1 day. I really don't think the previous games had as many goals as you assert in comparison to NH. The games have always been about decorating and collecting above all else.
I also never said the games were not about self reflection and decorating, you simply had a lot more stuff to do on the side in NL while you decorated whereas you just decorate for the fun of it in NH. In NL you are pretty much always unlocking something, be it a new store upgrade, collecting signs for your club, getting money to expand the memorial or build the Café and eventually collecting clothes to pass the trend test to unlock the multi level store, which is pretty much the end goal. Even with a perfect town has a nice payoff by having the capability to customize the town hall and allow it to fit your own towns motif. Nothing of the sort is cheap Animal Crossing New Horizons Items offered in New Horizons.
The issue with New Horizons lies in its own HEAVY realiance on intrinsic motivation whereas older names also gave you a lot of shit to Animal Crossing Bells perform outside of"be creative and create your island quite". Every AC game prior had more and more stuff to do and work towards as well as expertise, so there wasn't any reason not to expect the same standard determined by the previous games. I think that it's kinda clear that people that arrived from New Leaf anticipated that as a sort of baseline in terms of content. When they then realized that you are able to construct 3 buildings and upgrade one of them once vs. a whole shopping place with 12 stores and the shop having multiple useful upgrades. I believe, again, it is understandable to be disappointed even when having played 50 hours. If Nintendo had communicated that the match would dramatically lack content that even the gamecube AC had I do not think the"backlash" would have been as large as it is.
What backlash? I honestly can not understand one if word of mouth maintain making this match selling weeks after it released.
Would not something like this create the contrary, with all the game slowing down a lot instead?
In New Leaf I had to save up money by grinding for bells to get a fountain, which is the sole works job I can have at a time. In NH to get myself a fountain that I got the stuff and created it in 1 day. I really don't think the previous games had as many goals as you assert in comparison to NH. The games have always been about decorating and collecting above all else.
I also never said the games were not about self reflection and decorating, you simply had a lot more stuff to do on the side in NL while you decorated whereas you just decorate for the fun of it in NH. In NL you are pretty much always unlocking something, be it a new store upgrade, collecting signs for your club, getting money to expand the memorial or build the Café and eventually collecting clothes to pass the trend test to unlock the multi level store, which is pretty much the end goal. Even with a perfect town has a nice payoff by having the capability to customize the town hall and allow it to fit your own towns motif. Nothing of the sort is cheap Animal Crossing New Horizons Items offered in New Horizons.