Even though the release of caps and RuneScape gold milestone caps for achievement has increased the number of people who wear them, skillcapes really aren't any more unique. They are only used when you're advancing. However, some abilities require more elaborate capes (ardougne cape to zmi/thieving, ect). People are often considered a bit sexist for wearing these caps while they slay.
Are you against players who have auras that give them an unfair advantage in dangerous PvP? As far as I know I know, all combat auras except those specifically marked as not working in PvP (sharpshooter knockout, runic accuracy and friend in need) are able to be used in dangerous PvP.
Consider this list of benefits: Poison Purge - can heal you constantly for 68s, or 168s if you visited Zammy GWD. Invigorate - restores spec faster. Inspiration - restores spec faster. Vampirism is 5% healing off damage done and stacks with soul split
Penance - 20% prayer to restore damage, and cancels the effect of Smite on your opponent and Divine's prayer drain. Berserker: +10% att and str (similar effect to an extra potion), and -50% defense. Stacks with potions. For 1 def, the defense reduction effect does not apply. Dark Magic - possible for slight damage when using mage. Ancestor spirits: Possible extra effects of vengeance (not verified). Aegis - 10% reduction in damage, can be combined with soak, divine or ely.
Although I don't write often about Runescape in the present, I would like to mention something I learned from my time in RS. As a player and pker, I have noticed a significant difference in how players play as in comparison to buy OSRS gold regular players.
Even though the release of caps and RuneScape gold milestone caps for achievement has increased the number of people who wear them, skillcapes really aren't any more unique. They are only used when you're advancing. However, some abilities require more elaborate capes (ardougne cape to zmi/thieving, ect). People are often considered a bit sexist for wearing these caps while they slay.
Are you against players who have auras that give them an unfair advantage in dangerous PvP? As far as I know I know, all combat auras except those specifically marked as not working in PvP (sharpshooter knockout, runic accuracy and friend in need) are able to be used in dangerous PvP.
Consider this list of benefits: Poison Purge - can heal you constantly for 68s, or 168s if you visited Zammy GWD. Invigorate - restores spec faster. Inspiration - restores spec faster. Vampirism is 5% healing off damage done and stacks with soul split
Penance - 20% prayer to restore damage, and cancels the effect of Smite on your opponent and Divine's prayer drain. Berserker: +10% att and str (similar effect to an extra potion), and -50% defense. Stacks with potions. For 1 def, the defense reduction effect does not apply. Dark Magic - possible for slight damage when using mage. Ancestor spirits: Possible extra effects of vengeance (not verified). Aegis - 10% reduction in damage, can be combined with soak, divine or ely.
Although I don't write often about Runescape in the present, I would like to mention something I learned from my time in RS. As a player and pker, I have noticed a significant difference in how players play as in comparison to buy OSRS gold regular players.