I recall the justification for gold wow classic it not being cost but because ICC was still not completed and rather than 4 or 5 months of ulduar they put together an in-between raid to give players something to do while they finished ICC.Algalon to this day remains my favourite fight ever. Everything about it, the area, algalons version, the difficulty of this fight. Holy shit discuss a motherfucking encounter.Had been playing a notebook back then and Algalon just completely fucked the computer.
Needed to be on seat during progession on that one. Every other boss was fine and I was there on first kills. That made me buy a new powerful desktop for Cataclysm...BT didn't have heroic, occasionally scalable, difficulties for supervisors built into the raid itself, and did not have a secret final ultra tough final boss as a final challenge.It was great for the time, but Ulduar is a foundation of what raids ought to be. Everything was baked to the gameplay
instead of the menu, except the 10/25 difficulty.Naxx coming back was fantastic, it's an wonderful raid that less than 1 percent of vanilla players got to experience and I'd say far fewer than that of wrath players prior to going in at 80.This. Are people forgetting that Naxx was a highly exclusive raid which just a small number of the population got to encounter, much less clear?
Re-making it for Wrath was a fantastic idea, although I wish they had kept access into this lvl 60 version somehow, for retro-raiding purposes.From some random record I found, 136 guilds downed KT pre TBC. Not sure about how correct that list is however. That's a total of ~ 5000 individuals if we assume 40 people per guild.Pretty certain vanilla had over 500 000 active players. I honestly believe that only a couple of% actually murdered any supervisors at all in Naxx. But I dont know what you wish to call a massive volume. 5000 people can be called a huge amount of you want to.1% of raiders is the amount that's usually thrown around.
Nearly all players during vanilla never even hit level 60, and also the majority of those who did never put foot in a raid instance.Well the only problem is the fact that it was too simple. You are correct because nobody got to buy wow classic gold experience it, but it held a particular heritage of exclusiveness and difficulty in vanilla. In short, it was cool. The rerelease of it was not too cool.
I recall the justification for gold wow classic it not being cost but because ICC was still not completed and rather than 4 or 5 months of ulduar they put together an in-between raid to give players something to do while they finished ICC.Algalon to this day remains my favourite fight ever. Everything about it, the area, algalons version, the difficulty of this fight. Holy shit discuss a motherfucking encounter.Had been playing a notebook back then and Algalon just completely fucked the computer.
Needed to be on seat during progession on that one. Every other boss was fine and I was there on first kills. That made me buy a new powerful desktop for Cataclysm...BT didn't have heroic, occasionally scalable, difficulties for supervisors built into the raid itself, and did not have a secret final ultra tough final boss as a final challenge.It was great for the time, but Ulduar is a foundation of what raids ought to be. Everything was baked to the gameplay
instead of the menu, except the 10/25 difficulty.Naxx coming back was fantastic, it's an wonderful raid that less than 1 percent of vanilla players got to experience and I'd say far fewer than that of wrath players prior to going in at 80.This. Are people forgetting that Naxx was a highly exclusive raid which just a small number of the population got to encounter, much less clear?
Re-making it for Wrath was a fantastic idea, although I wish they had kept access into this lvl 60 version somehow, for retro-raiding purposes.From some random record I found, 136 guilds downed KT pre TBC. Not sure about how correct that list is however. That's a total of ~ 5000 individuals if we assume 40 people per guild.Pretty certain vanilla had over 500 000 active players. I honestly believe that only a couple of% actually murdered any supervisors at all in Naxx. But I dont know what you wish to call a massive volume. 5000 people can be called a huge amount of you want to.1% of raiders is the amount that's usually thrown around.
Nearly all players during vanilla never even hit level 60, and also the majority of those who did never put foot in a raid instance.Well the only problem is the fact that it was too simple. You are correct because nobody got to buy wow classic gold experience it, but it held a particular heritage of exclusiveness and difficulty in vanilla. In short, it was cool. The rerelease of it was not too cool.