For all, this absolute lack of leadership was overwhelming. The worldwide chat was a twisted mess of players asking where to find gnolls and bandits, with many picking out a random direction from the pursuit hub and striking out to learn more about the light's hope northdale gold, hoping to get lucky and happen upon the ideal sort of enemy. In current WoW, the zone was split up into two considerably more manageable chunks, but in Vintage it is difficult not to feel intimidated by the sheer size of the area.
With no bracket to accelerate our travel, and no markers telling us where to go, we had been left to meander round the vast expanse, sometimes stumbling upon the raptors and tallstriders we had been asked to take care of. We had been here plenty of times in the years because Vanilla, and knew the lay of this land, but without the instructions to guide us we felt ourselves undergoing the Barrens as we did 14 years ago. The world felt large, and scary, and we had been hungry for longer.
We recalled in which direction the decade-old Defias Brotherhood might be discovered, and managed to stumble across the enemies we needed to slay. It was when we entered combat with all our Night Elf Hunter (and convenient pet boar) that it became apparent how jarring an experience this could potentially be for modern players used to the superior upgrades WoW has seen within the past 14 or so years.
Nowadays, players running across the exact same place can band together readily to buy wow classic gold rack up the kills to complete their quests, however in Classic, in case you are not in a party and you're not the first person to deal damage to an enemy, then you are out of luck. You receive no credit for your kill - and without any loot when the enemy is felled. It was a frustrating couple of minutes trying to find the first hit on a bandit surrounded by heaps of others trying to do exactly the same, but we finally joined forces and partied up with a Gnome mage, and everything became smoother.
For all, this absolute lack of leadership was overwhelming. The worldwide chat was a twisted mess of players asking where to find gnolls and bandits, with many picking out a random direction from the pursuit hub and striking out to learn more about the light's hope northdale gold, hoping to get lucky and happen upon the ideal sort of enemy. In current WoW, the zone was split up into two considerably more manageable chunks, but in Vintage it is difficult not to feel intimidated by the sheer size of the area.
With no bracket to accelerate our travel, and no markers telling us where to go, we had been left to meander round the vast expanse, sometimes stumbling upon the raptors and tallstriders we had been asked to take care of. We had been here plenty of times in the years because Vanilla, and knew the lay of this land, but without the instructions to guide us we felt ourselves undergoing the Barrens as we did 14 years ago. The world felt large, and scary, and we had been hungry for longer.
We recalled in which direction the decade-old Defias Brotherhood might be discovered, and managed to stumble across the enemies we needed to slay. It was when we entered combat with all our Night Elf Hunter (and convenient pet boar) that it became apparent how jarring an experience this could potentially be for modern players used to the superior upgrades WoW has seen within the past 14 or so years.
Nowadays, players running across the exact same place can band together readily to buy wow classic gold rack up the kills to complete their quests, however in Classic, in case you are not in a party and you're not the first person to deal damage to an enemy, then you are out of luck. You receive no credit for your kill - and without any loot when the enemy is felled. It was a frustrating couple of minutes trying to find the first hit on a bandit surrounded by heaps of others trying to do exactly the same, but we finally joined forces and partied up with a Gnome mage, and everything became smoother.